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Equal time, enforced 10 min 4–12 players

Huddle.

Everyone gets the mic. Equal time. No interruptions. Actually.

LIVE · ROUND 1 4F—82

Huddle

"What’s one decision we made this quarter you wouldn’t make again?"
Lock in answer ↵
How it plays

Four phases. 10 min.

Huddle is the structured speaking round we built for teams that have a participation problem. The host sets a topic and a per-person time limit. Each player gets a turn — protected by a visible timer that the room can’t override. Nobody gets cut off mid-sentence; nobody gets to monologue. By the third round, even the quiet ones speak up.

Phase 01

Topic

15s

Host posts the question. Everyone sees it at once.

Phase 02

Order

5s

Random or host-set turn order; revealed once.

Phase 03

Speak

60s × N

Each player’s turn is timed. The mic locks during.

Phase 04

Round-up

45s

Three reactions per player after their turn. No debate yet.

Why teams use it

It works because it’s structured.

01

Kills the dominator

Visible timer is harder to ignore than a polite interruption.

02

Wakes the lurkers

A locked turn means the quiet ones can’t hide behind the loud ones.

03

Better than open floor

You’ll learn who actually has a take, not who’s comfortable shouting.

Sample prompts

What you might play with.

01 "What’s one decision we made this quarter you wouldn’t make again?"
02 "What’s the most useful feedback you’ve gotten this year?"
03 "What should this team stop doing?"

Best for.

Standupsretros1:1 alternativespost-incident reviewspost-launch debriefs

Host Huddle now.

Free during beta · no credit card · room ready in 10 seconds. All 13 games share one host account.

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