A classroom that plays back.
Seven games for every kind of lesson — formative checks, debate prompts, group ideation, and a breather when the 2pm energy dies. Students join on their phones, you drive from the board.
Four ways teachers use Huddle Goals.
A drop-in tool — not a curriculum. Use it in the first 5 minutes, the last 5, or as the scaffold for a whole inquiry block.
Do-now & exit tickets
Fire off a 3-question check of the previous lesson. Live response feed shows who gets it, who's lost — before homework locks it in.
Debate & remix
Students solo-answer, then remix each other's ideas. Great for essay planning, ethics questions, or any open-ended prompt where there's no single right answer.
Check-ins & reset
Start of term, post-lunch lull, tricky day. Short rounds that warm the room up without making anyone perform "fun facts" at 8:45am.
Works across the curriculum.
Debate & essay prep
Structured argumentation with Boardroom Blitz. Students pitch a thesis in 90s, classmates score for clarity and evidence.
Concept checks
Trivia rounds pulled from last lesson's key terms. Live dashboard shows misconception clusters in real time.
Inside Out debates
One student gets a different prompt — classmates have to work out whose version matches reality. Great for source analysis.
Signal Chain
Pass a sentence around the room in the target language. Watch grammar drift in real time, then unpack it together.
Quick-fire rounds
Ditch the paper quiz. 8-minute trivia blocks where students race through problems, with automatic leaderboards.
Homeroom resets
Icebreaker and Forest rounds for the start of a tough Monday or the end of a term. No performing required.
Seminar prompts
200-seat lecture halls, tutorial groups, thesis defenses — Idea Exchange scales cleanly across both ends.
Training rooms
Onboarding cohorts, compliance refreshers, leadership development — the same games work for adult learners.
Five minutes from bell to first round.
Open the host view
On your laptop or board. No install, just a browser tab. Pick a game from the seven.
Students scan the code
Phones out — QR or 5-character room code. No accounts, no app, no parental consent forms.
Run the round
Timed prompts, live responses on-screen, you facilitate the debrief. Typically 8–12 minutes.
Export the debrief
Download responses as CSV or a shareable recap link — useful for marking, portfolios, or planning the next lesson.
Free during beta.
50% off after.
We give verified teachers half off every tier, forever. Hand us your school email, get an access code in 24 hours. No purchase orders, no site licenses, no meeting with a rep.
What you get, free during beta:
- All 7 games, unlimited classroom sessions
- Up to 40 students per room
- Custom trivia packs — upload your own quizzes
- Session exports & LMS-friendly recap links
- Classroom-safe mode (profanity filter, moderation)
- After beta: 50% off every tier, forever
"Replaced the 'turn-and-talk' five minutes of every lesson. My year 9s ask for a round. Literally ask."— Ms. Okafor · Year 9 English · North Sydney
Your next class, with a round.
Two minutes to set up, eight to play, ten to debrief. Fits perfectly between the warm-up and the "okay, open your books" moment.